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	<title>Goldie's Gabs &#187; Virtual Worlds</title>
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	<link>http://goldiesgabs.com</link>
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		<title>SL Basic/Advanced Mode Viewer Review</title>
		<link>http://goldiesgabs.com/2011/03/sl-basicadvanced-mode-viewer-review/</link>
		<comments>http://goldiesgabs.com/2011/03/sl-basicadvanced-mode-viewer-review/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 19:47:25 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=591</guid>
		<description><![CDATA[It seems so odd posting about Second Life again, even though that is where all of this whole web 2.0 stuff stated for me, but here it is. The other day I downloaded the latest Beta Viewer for SL which include the initial version of Basic and advanced modes.  There are a lot of things [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>It seems so odd posting about Second Life again, even though that is where all of this whole web 2.0 stuff stated for me, but here it is.</p>
<p>The other day I downloaded the latest Beta Viewer for SL which include the initial version of Basic and advanced modes.  There are a lot of things that I like about it, and some definite criticisms, and I thought I&#8217;d capture them here rather than in 140 character segments.</p>
<p>First off, and my favorite part of the viewer is they have improved the graphic rendering engine for the Mac significantly.  On my Macbook pro I rez places (and myself) fairly quickly (10-30 seconds in very limited testing &#8211; not with lots of people around) AND I can move.  In the same places on the old viewer it would take me a good 5 minutes to rez and walking was a step by step, step every second or two jerky experience.  That alone gives me more options on where i use Second Life.</p>
<p>When I started up the viewer I set it to basic mode just to see what the starting point was.  To start with there are a number of features that I liked:</p>
<p>The click to move is very nice, and is a simple way to move. Also the mouse to pan/turn the avatar was a nice way to look around, although it really is more of a &#8220;push against the world to move&#8221; action than a camera view.  (In other words, it moves exactly the opposite of mouse view in game like World of Warcraft.)  Alt-zoom is still there.  Also I really like the fact that the viewer 2 tab list HUD is gone, giving back some nice screen real estate and helping with the immersiveness.  Instead there are nice text buttons at the bottom out of the way of the screen.</p>
<p>I like the Gesture button &#8211; it makes it easier to &#8220;emote&#8221;.   The &#8220;Destinations&#8221; button is my favorite button.  It gives you a range of categories of places to explore and you can head off into the world and ideally find places where people are. The my avatar button has a nice selection of pre-made avatars with skin/costume combos.  It makes it easy for a newcomer to change their look.  I&#8217;d love to have my outfits displayed that way and be able to do wardrobe changes that easily with my bought clothing.</p>
<p>The &#8220;Howto&#8221; button is the last standout feature &#8211; it brings up help with a list of &#8220;how to do x&#8221;.  It is a fairly short list but then what you can do in basic mode is fairly limited, which brings me to my criticisms.</p>
<p>I understand that basic is designed to give a simple interface without too much to get new users started.  They have an excellent start, but there are some key features missing that make advanced a necessity (and the changes between the two very disorienting.)  Before I touch on the concerns with advanced we&#8217;ll finish up basic.</p>
<p>First off, although I can wander the world, I can&#8217;t return home.  To start with, there is no way to set a home, and then there is no way to ask the viewer to send me home (unless I can get there using the back button in the navigation component at the top.)  Even my web browser has  home button &#8211; this should be an easy and an early fix.</p>
<p>Secondly, there is no way to access your inventory.  You can still acquire inventory nicely but there is no way to get to that inventory in basic mode.   This seems like a huge oversight.  I understand that the inventory presentation is messy &#8211; and perhaps they didn&#8217;t know how to basicize it, but it is something that has be addressed.</p>
<p>As you might guess basic has no build mode.  I&#8217;m ambivalent about that.   On one hand it makes the UI very simple.  On the other hand, it means that to get to building they have to intentionally switch the mode of their viewer.  There is no accidentally discovering building.   While I think removing building from the much simplified right mouse click menus is correct, it would be nice if there was a menu option, like under Edit or perhaps it&#8217;s own, that would let a person discover building.</p>
<p>So&#8230;we&#8217;ve explored basic, realize we need to move to advanced to build and get to our inventory&#8230;let&#8217;s check out the jump our new user will have to go through.</p>
<p>First up, the HUD is back, with the tabs with the indecipherable icons on them.  As a plus it does seem to tuck out the way better than I recall it doing.  However, it could be hugely helped with at least mouseover text.  What are these strange icons and why are they on my screen?</p>
<p>Help is now up in the menus, and takes you to the old style help &#8211; no &#8220;how to&#8221; option here.  I think at least adding the how to help, as limited as it is, to the help menu options would be useful.</p>
<p>Moving along, our new user now tries to click to move to a new location and&#8230;that no longer works.  I hope they figured out wasd or arrow keys for movement while they were in basic.  Well, lets look around&#8230;wait&#8230;mouse turn is gone.  Luckily the &#8220;view&#8221; button that gives you a HUD that lets you change your view around exists, and if they try the help the directions for alt-zoom aren&#8217;t too far down in the help.  However, this change is jarring.   That, and even as an advanced user I&#8217;d like have the click to move &amp; mouse turn options back.  They are great for casual looking around. (n.b. mouse turning does have a limitation as there is no way to look up (or to use it while flying) so it could use some revamping &#8211; perhaps to have more of a &#8220;mouse view&#8221; functionality rather than an &#8220;avatar turn&#8221; functionality.</p>
<p>Having not played with Viewer 2 that much I&#8217;m not sure that there is that much different in the Advanced mode from what existed in Viewer 2.  I think the new basic mode is a great start but there are some key missing things I&#8217;d like to see added.  Also, since at some point a basic user is likely to go advanced it would be good to have a few of the features of basic mode brought into advanced mode as well.   I look forward to seeing the next iteration of the viewer, which hopefully will advance the state of basic, and bring some new features to advanced.</p>
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		<title>Second Life and Minecraft</title>
		<link>http://goldiesgabs.com/2011/03/second-life-and-minecraft/</link>
		<comments>http://goldiesgabs.com/2011/03/second-life-and-minecraft/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 16:41:04 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=582</guid>
		<description><![CDATA[This post was inspired by a meeting of the meetup group currently known as Serious Second Life. We were discussing what we are working on and what our involvement currently is in Second Life. For many of us we are less involved in Second Life, while still busy in virtual environments or sometimes simply busy [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This post was inspired by a meeting of the meetup group currently known as Serious Second Life.  We were discussing what we are working on and what our involvement currently is in Second Life. For many of us we are less involved in Second Life, while still busy in virtual environments or sometimes simply busy with social networking/media sites and tools.</p>
<p>I know I&#8217;ve been a rare presence in Second Life.  For a while it was the lack of a machine with enough horsepower to do <span style="text-decoration: underline;">anything</span> in Second Life&#8230;you know, like walk.  Now that has been resolved but I&#8217;m looking for that &#8220;project&#8221; or reason to reenter the world.</p>
<p>In the mean time I&#8217;ve been exploring gaming, game design, and augmented reality. One game that has caught my eye and made me ask some questions is <a href="http://www.minecraft.net/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.minecraft.net/?referer=');">Minecraft</a>.  I will say up front that I have only played a small amount of Minecraft, but I have been stunned and amazed by the videos out there of the creations made in that game.  It has taken the gaming world by storm, being names <a href="http://www.pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year/" onclick="pageTracker._trackPageview('/outgoing/www.pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year/?referer=');">game of the year</a> by some.  Yet at the same time it is an amazingly simple game.  You start out building stuff with cubes, you can eventually program using logic gates, oh and and night the monsters come out so you better get your shelter built.</p>
<p>What I&#8217;ve seen of the game makes me say the simplicity brings out the creativity in people.  It also makes me ask why is this a wild success yet Second Life is so&#8230;niche when the potential for creating is so vast in Second Life. I was looking for more on Minecraft and came across <a href="http://www.g4tv.com/thefeed/blog/post/707771/what-the-hell-is-minecraft-and-why-the-hell-should-you-care/" onclick="pageTracker._trackPageview('/outgoing/www.g4tv.com/thefeed/blog/post/707771/what-the-hell-is-minecraft-and-why-the-hell-should-you-care/?referer=');">this article on G4TV&#8217;s site</a> with this great quote:</p>
<blockquote><p>&#8220;Unlike other world-building games like Second Life, where it&#8217;s theoretically possible to build whatever you like, but is, in practice, way more trouble than its worth, Minecraft isn&#8217;t hard, per se. Read a few &#8220;getting started&#8221; tutorials if you&#8217;d like, but after that, you&#8217;ll find your way without too much trouble. It&#8217;s not super time-consuming either. Give Minecraft a couple hours, and you will have an exciting adventure, I promise you. Plus, there&#8217;s enough danger inherent in guarding against death that it&#8217;s interesting, unlike Second Life.&#8221;</p></blockquote>
<p>That started me thinking and reminded me of some past discussions on why the entrance to Second Life is so hard.</p>
<p>Beyond basic usability questions the real challenge is finding why you are there.  Now needing to build so I don&#8217;t get eaten by monsters wouldn&#8217;t have enticed me to join Second Life.  I know I was terrified of &#8220;damage turned on&#8221; areas in Second Life, even though I knew I would get my avatar back.   But one thing that Second Life doesn&#8217;t have that real life has is an initial impetus to act.</p>
<p>Even if I picked a random point on the map and drove there in real life, my real life body would require me to seek out food and a place to sleep.  I would wander, and likely run into some people and then find out more about a place.   Just the nature of life causes that seeking.</p>
<p>Within Second Life, if I&#8217;m dropped in my natural curiosity might send me to explore, but for what?  There is no defined objective.  I don&#8217;t have this short list &#8220;food, sleep&#8221;,  I have an unbounded list &#8220;find something cool&#8221; which means infinite possibilities, which means infinite choice, <a href="http://www.nytimes.com/2010/02/27/your-money/27shortcuts.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.nytimes.com/2010/02/27/your-money/27shortcuts.html?referer=');">which is a close cousin to analysis paralysis</a>, which, with a handy &#8220;quit&#8221; button, means people exit the world.</p>
<p>While what you can do in Second Life is amazing, the creations are wonderful, the concerts are brilliant, the potential is huge, for the initial starter there is no simple goal to get them started that gives them a place to build from.   For those who have stayed in Second Life they&#8217;ve come in with a specific purpose, or wandered luckily into a group that gave them a what to do that drew them in.   But for those who wander there without such luck or escort it is hard to know where to go and what to do.  I would say that this one thing is the largest barrier to coming in to Second Life &#8211; without a reason or a focus it is hard to find the why to remain, or to come back.</p>
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		<title>The Socialification of Games</title>
		<link>http://goldiesgabs.com/2010/11/the-socialification-of-games/</link>
		<comments>http://goldiesgabs.com/2010/11/the-socialification-of-games/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 19:38:19 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Society and Culture]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=569</guid>
		<description><![CDATA[I think by this point the idea of &#8220;social networking&#8221; and &#8220;games&#8221; being two separate worlds has melted away with the popularity of casual games on Facebook.  Very few people who use social networking sites have not heard of Farmville or Zynga, even if they don&#8217;t play the games themselves.  We also have been seeing [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I think by this point the idea of &#8220;social networking&#8221; and &#8220;games&#8221; being two separate worlds has melted away with the popularity of casual games on Facebook.  Very few people who use social networking sites have not heard of Farmville or Zynga, even if they don&#8217;t play the games themselves.  We also have been seeing the <a href="http://en.wikipedia.org/wiki/Gamification" target="_blank" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Gamification?referer=');">gamification</a> of sites (adding game elements to a site) &#8211; with social tie in, often with facebook tie in,  to try and increase engagement in sites that might otherwise get only brief visits.</p>
<p>However, the other side of gamification is the socialization (or is socialification?) of games.  This is where games start using social network tools sites to help promote themselves.  Like gamification socialification can be done well or poorly.  I do remember taking a test to see which faction I would be in some game that looked very cool &#8211; but at the moment I can&#8217;t remember what the game was called (or find it in my Facebook apps &#8211; I just looked) even though my thought was &#8220;Wow I&#8217;d like to check this game out.&#8221;  That said &#8211; having the social network site tie in can help promote a game.  Blizzard has World of Warcraft feeds that you can set up on Facebook (and that is nicely tuneable so it doesn&#8217;t spam your feed) so anyone who friends me will get occasional updates about what I&#8217;m doing in World of Warcraft, which if they don&#8217;t already play, may get them interested.</p>
<p>Today I came across a new <a href="http://fortune.worldofwarcraft.com/en_us/home.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/fortune.worldofwarcraft.com/en_us/home.html?referer=');">Blizzard site</a>, designed to promote the upcoming expansion pack &#8211; <a href="http://www.worldofwarcraft.com/cataclysm/" onclick="pageTracker._trackPageview('/outgoing/www.worldofwarcraft.com/cataclysm/?referer=');">Cataclysm</a>.  It is called <a href="http://fortune.worldofwarcraft.com/en_us/home.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/fortune.worldofwarcraft.com/en_us/home.html?referer=');">Darkmoon Faire</a>.  Unlike the achievement feed I think this has more potential to draw new players in. The fact that I got &#8220;1 Light in the Darkness&#8221; is just some random fact for most. However &#8220;fortunes&#8217; and &#8220;factions&#8221; and hints of some of the elements of what makes World of Warcraft interesting might draw in new players who might just think of the game as just being &#8220;beating up on monsters&#8221;.   I haven&#8217;t had a chance to do much on the site yet, but just reading through the FAQ and glancing at the page it definitely shows an evolution of Blizzard&#8217;s socialification activities.</p>
<p>The interesting thing about the socialification of a game like World of Warcraft is that as an MMO it already has a social component.  We have guilds, groups, group activities, interaction with other players who are near you, etc.  However, the social aspect within the game is in its own realm (literally).  Guilds may create websites that people can socialize and discuss things outside of the game, and many do.  However, there is the game (or virtual world) social network and then there is the &#8220;real world&#8221; social network.  With the integration into sites such as Facebook (and Twitter) the divide between &#8220;virtual world&#8221; and real world becomes increasingly permeable.  Some will chose not to participate (as with <a href="http://us.battle.net/en/realid/" onclick="pageTracker._trackPageview('/outgoing/us.battle.net/en/realid/?referer=');">RealID</a>) or they may chose a mixed participation.  They may let friends know their interest in WoW through something like the <a href="http://fortune.worldofwarcraft.com/en_us/home.html" onclick="pageTracker._trackPageview('/outgoing/fortune.worldofwarcraft.com/en_us/home.html?referer=');">Darkmoon Faire</a> site, but yet not share their particular identities within the world.  However, as socialification of games continues keeping that division becomes more of conscious choice rather than just the natural state of things.</p>
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		<title>Playing Video Games Can Boost Your Career?</title>
		<link>http://goldiesgabs.com/2010/07/playing-video-games-can-boost-your-career/</link>
		<comments>http://goldiesgabs.com/2010/07/playing-video-games-can-boost-your-career/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 15:26:11 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[quick thoughts]]></category>
		<category><![CDATA[Society and Culture]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=543</guid>
		<description><![CDATA[A while ago I wrote about &#8220;The Gamer Divide&#8221; and how I think we are approaching a time when gaming is viewed as normal or even positive, instead of some thing that you might want to avoid mentioning. Just this week Forbes had an article on How Playing Video Games Can Boost Your Career. It [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>A while ago I wrote about<a href="http://goldiesgabs.com/2010/06/gamer-divide/" onclick="pageTracker._trackPageview('/outgoing/goldiesgabs.com/2010/06/gamer-divide/?referer=');"> &#8220;The Gamer Divide&#8221; </a>and how I think we are approaching a time when gaming is viewed as normal or even positive, instead of some thing that you might want to avoid mentioning.</p>
<p>Just this week Forbes had an article on <a href="http://www.forbes.com/2010/07/19/career-leadership-strategy-technology-videogames.html" onclick="pageTracker._trackPageview('/outgoing/www.forbes.com/2010/07/19/career-leadership-strategy-technology-videogames.html?referer=');">How Playing Video Games Can Boost Your Career</a>.  It features a guildie of mine (Hi Elliot!), and makes some good points about how game skills, especially multi-player games, can provide real career building skills. </p>
<p>I think my favorite quote was:</p>
<blockquote><p>&#8220;We&#8217;re finding that the younger people coming into the teams who have had experience playing online games are the highest-level performers because they are constantly motivated to seek out the next challenge and grab on to performance metrics,&#8221; says John Hagel III, co-chairman of a tech-oriented strategy center for Deloitte.</p></blockquote>
<p>But head on over to Forbes and read <a href="http://www.forbes.com/2010/07/19/career-leadership-strategy-technology-videogames.html" onclick="pageTracker._trackPageview('/outgoing/www.forbes.com/2010/07/19/career-leadership-strategy-technology-videogames.html?referer=');">the whole thing</a>. </p>
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		<title>Azeroth Public Radio</title>
		<link>http://goldiesgabs.com/2010/05/azeroth-public-radio/</link>
		<comments>http://goldiesgabs.com/2010/05/azeroth-public-radio/#comments</comments>
		<pubDate>Mon, 03 May 2010 07:36:03 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Society and Culture]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[humor]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=311</guid>
		<description><![CDATA[This morning, listening to the news on the radio, I started pondering what the radio shows in Azeroth would be like. In discussing the idea with Shamir, we decided that the gnomes would run the public radio station. You would have announcements like &#8220;This episode brought to you by Sisters of Elune&#8221;. Goblin radio on [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This morning, listening to the news on the radio, I started pondering what the radio shows in Azeroth would be like. In discussing the idea with Shamir, we decided that the gnomes would run the public radio station.  You would have announcements like &#8220;This episode brought to you by Sisters of Elune&#8221;.</p>
<p>Goblin radio on the other hand would be commercial radio. I can hear the ads now, &#8220;Get the best deals in Azeroth, but act now. Time is money!&#8221;</p>
<p><a title="Gnome &amp; Goblin by goldiekatsu, on Flickr" href="http://www.flickr.com/photos/goldiekatsu/4575486960/" onclick="pageTracker._trackPageview('/outgoing/www.flickr.com/photos/goldiekatsu/4575486960/?referer=');"><img src="http://farm4.static.flickr.com/3392/4575486960_d21ec60346_m.jpg" alt="Gnome &amp; Goblin" width="240" height="197" /></a></p>
<p>There would be an Undead, or rather Forsaken, political commentary show with the characteristic sign off of, &#8220;Trust no one.&#8221; The intro and outro would be Heavy Metal riffs.</p>
<p>We&#8217;d probably have a selection of spiritual shows, including &#8220;The Light of Elune&#8221; &#8220;How to Walk With The Earthmother&#8221; and &#8220;Reaching for the Light&#8221; (which perhaps might be an exercise show).</p>
<p>The show listing could go on. It was an amusing muse for the morning.  For those of you that know World of Warcraft do you have any shows or special stations you would add?</p>
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		<title>A Glimpse at Ulduar</title>
		<link>http://goldiesgabs.com/2009/10/a-glimpse-at-ulduar/</link>
		<comments>http://goldiesgabs.com/2009/10/a-glimpse-at-ulduar/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 20:56:22 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[pictures]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/2009/10/a-glimpse-at-ulduar/</guid>
		<description><![CDATA[In the them of virtual worlds and games, today I present a slide show of photos from World of Warcraft.  All of these photos, except the first four are all of a single build, called Ulduar.  It is quite the complex both in size and detail.  I love the amazing mix of styles that can [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>In the them of virtual worlds and games, today I present a slide show of photos from World of Warcraft.  All of these photos, except the first four are all of a single build, called Ulduar.  It is quite the complex both in size and detail.  I love the amazing mix of styles that can be found, one right next to the other.</p>
<p>For your viewing pleasure, I present <a href="http://www.flickr.com/photos/goldiekatsu/sets/72157622245758091/show/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.flickr.com/photos/goldiekatsu/sets/72157622245758091/show/?referer=');">a tour of Ulduar</a>:</p>
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		<title>A Collection of Attention</title>
		<link>http://goldiesgabs.com/2009/10/a-collection-of-attention/</link>
		<comments>http://goldiesgabs.com/2009/10/a-collection-of-attention/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 06:33:04 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Society and Culture]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=256</guid>
		<description><![CDATA[Wednesday was apparently so busy that when I woke up on Thursday I realized that I had not posted. Today has been filled with interesting topics, but also a diverse set of topics. Just to give you an idea of what has caught my attention today here are a few links: First off we have [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Wednesday was apparently so busy that when I woke up on Thursday I realized that I had not posted.  Today has been filled with interesting topics, but also a diverse set of topics.  Just to give you an idea of what has caught my attention today here are a few links:</p>
<p>First off we have Dan Patterson talking about<a href="http://www.youtube.com/watch?v=atKYSBLwb5Q" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.youtube.com/watch?v=atKYSBLwb5Q&amp;referer=');"> how to save journalism</a>:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/atKYSBLwb5Q&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/atKYSBLwb5Q&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I like how he breaks down the problem.  The people are still needed, the platforms need to adapt.  It is a great five minute talk.</p>
<p>Then moving on to virtual worlds there were quite a few different pieces that I read, but the one that seemed share worthy is a piece by Caleb Booker on <a href="http://www.calebbooker.com/blog/2009/10/15/somebody-make-me-a-3d-platform/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.calebbooker.com/blog/2009/10/15/somebody-make-me-a-3d-platform/?referer=');">Somebody Make Me a 3d Platform</a>.  Platforms like Second Life are amazing because of the potential that they have, but honestly the learning curve to get into them is just too large.  Some normal human interactions take far too many clicks, special programs or klugy workarounds.</p>
<p>The whole problem was made particularly relevant when I received an email invite to a &#8220;virtual conference&#8221; on a site that strikes me as a fairly standard 2d website with a little flash glorification.   When people see this as &#8220;virtual conferences&#8221; I can see why they would say &#8220;How is this better than Webex/Netmeeting&#8221;.  In truth it isn&#8217;t much better than it.  It doesn&#8217;t give you the immersive experience of a true 3d platform, but at the same time makes people think they know what the potential of a virtual event is.   So, while I don&#8217;t think all of the features Caleb mentions are critical (although nice) getting that barrier to entry down is something I hope we will see soon.</p>
<p>Lastly a bit on the subject of gaming in the form of an article from Jezebel on marketing to the <a href="http://jezebel.com/5381665/why-is-marketing-to-female-gamers-considered-challenging" target="_blank" onclick="pageTracker._trackPageview('/outgoing/jezebel.com/5381665/why-is-marketing-to-female-gamers-considered-challenging?referer=');">female gaming market</a>.  I agree that lumping all women and girls into a single demographic is silly.  Also ignoring the demographic of women gamers who already play seems like leaving a whole chunk of money on the table. I found the article good food for thought, but even more so it provided some good linkes to other articles, blogs  &amp;  research.   Gaming and marketing and women gamers (even though I am one) are all new topics to me and I enjoyed the links as they gave me a good view into some of the research and though in the area.</p>
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		<title>QT: Augmented Reality</title>
		<link>http://goldiesgabs.com/2009/08/qt-augmented-reality/</link>
		<comments>http://goldiesgabs.com/2009/08/qt-augmented-reality/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 17:57:06 +0000</pubDate>
		<dc:creator>goldiekatsu</dc:creator>
				<category><![CDATA[quick thoughts]]></category>
		<category><![CDATA[Society and Culture]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[ar]]></category>
		<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/2009/08/qt-augmented-reality/</guid>
		<description><![CDATA[When I hear (or read) discussions on augmented reality usually it involves various devices &#8211; cool glasses that project data over physical reality, cameras that map physical and virtual onto a screen, and other devices that augment input. The other day I was watching the below TED talk on the Design Genius of Charles + [...]]]></description>
			<content:encoded><![CDATA[<p></p><p style="clear: both">When I hear (or read) discussions on augmented reality usually it involves various devices &#8211; cool glasses that project data over physical reality, cameras that map physical and virtual onto a screen, and other devices that augment input.</p>
<p style="clear: both">The other day I was watching the below TED talk on the <a href="http://www.ted.com/talks/the_design_genius_of_charles_and_ray_eames.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.ted.com/talks/the_design_genius_of_charles_and_ray_eames.html?referer=');">Design Genius of Charles + Ray Eames</a> by their grandson, Eames Demitrios. Towards the end he started talking about his project, <a href="http://kymaericablog.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/kymaericablog.com/?referer=');">Kcymaerxthaere</a>. In this project he has overlaid a fictional history on physical locations. They have placed plaques describing the historical significance of various locations in that fictional reality. </p>
<p style="clear: both">In an instant I realized that I had been limiting my concept of augmented reality. Simply by sharing this overlay they enable many people to experience a different reality that the traditional one in that space.</p>
<p style="clear: both">Of course this begs the question &#8211; have we been augmenting reality (although simply with &#8220;real&#8221; historical facts) with tours, placards and other physical information overlays all along? Perhaps what technology brings us is just a greater variety and reach for that augmentation. </p>
<p style="clear: both">If you haven&#8217;t seen the TED talk already check it out below:</p>
<p style="clear: both"><span style=" display: inline; float: left; margin: 0 10px 10px 0;"><object height="326" width="446"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/embed/EamesDemetrios_2007-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/EamesDemetrios-2007.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=590" /><embed bgcolor="#ffffff" allowfullscreen="true" type="application/x-shockwave-flash" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/embed/EamesDemetrios_2007-embed_high.flv&#038;su=http://images.ted.com/images/ted/tedindex/embed-posters/EamesDemetrios-2007.embed_thumbnail.jpg&#038;vw=432&#038;vh=240&#038;ap=0&#038;ti=590" height="326" wmode="transparent" pluginspace="http://www.macromedia.com/go/getflashplayer" width="446"></embed></object></span></p>
<p>  <br class="final-break" style="clear: both" /></p>
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		<title>World of Warcraft Academic Conference</title>
		<link>http://goldiesgabs.com/2008/05/world-of-warcraft-academic-conference/</link>
		<comments>http://goldiesgabs.com/2008/05/world-of-warcraft-academic-conference/#comments</comments>
		<pubDate>Fri, 16 May 2008 07:42:00 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=123</guid>
		<description><![CDATA[This past weekend there was an academic conference in World of Warcraft. When I first heard about the conference I was intrigued by the concept. The topic of the use of virtual worlds for research was intriguing, but even more so I was intrigued as to how the conference would work As many of you [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>This past weekend there was an <a href="http://www.connectingworlds.net/index.php/2008/04/20/convergence-of-the-real-and-the-virtual-first-scientific-conference-in-world-of-warcraft/" onclick="pageTracker._trackPageview('/outgoing/www.connectingworlds.net/index.php/2008/04/20/convergence-of-the-real-and-the-virtual-first-scientific-conference-in-world-of-warcraft/?referer=');">academic conference in World of Warcraft.</a>  When I first heard about the conference I was intrigued by the concept.  The topic of the use of virtual worlds for research was intriguing, but even more so I was intrigued as to how the conference would work </p>
<p>As many of you know I have attended more than a couple of conferences in Second Life so the opportunity to explore a conference in another virtual world was right up my alley simply from the point of view of comparing the technologies and the experience. </p>
<p>Unfortunately I was only able to attend one day of the conference, so my observations are limited to how it ran on the very first day.  I will post links to other blog posts reviewing the event at the end.</p>
<p>Looking at the content of the conference, the session I was able to attend was more discussive than instructive.  Certain questions were presented and the group shared their thoughts and experiences, some backed by fact some backed by intuition.  Although less structured than a standard conference session it was an interesting round table discussion.  </p>
<p>My personal recommendation for future sessions would be a little more focus, and a glossary.  I asked a number of dumb questions, &#8220;Can you define what you mean by x,&#8221; and after each question a number of people whispered to me that they had had the same question.  That said, with the question and answer format it is harder to keep control of the discussion and it is hard to know what exactly would need to be in the glossary.   </p>
<p>From the technical standpoint it was very different from the experience of Second Life.  Although I recognize the focus of this conference was one that would likely appeal to people who already have experiences in virtual worlds I am going to look at the experience from the perspective of the challenges of holding a conference in a virtual world.  (Yes, I know that WoW is not designed for it. This is merely looking at the challenges given the design of the world.) </p>
<p>In World of Warcraft there are no ways to limit who can enter an area, kick people out of an area.  This presents a considerable level of risk to a conference.  You can try to pick a remote location but a horde of people with the same group tag heading in a general direction (with the initial starting place announced in a public place) is pretty easy to track.  If someone wanted to they could have rounded up a gang and entered into battle with the attendees which could have been pretty disruptive, unless we all decided to hang out as ghosts for the duration of the conference. </p>
<p>Another challenge was getting to the conference.  Luckily I had been in at the beginning and had been added to a group for the pre-conference raid.  This meant I had indicators on the map indicating where the people in my group were which allowed me to find the location.   Without teleport (in general) or an easy way to mark and travel to coordinates on a map getting to a location or directing a person to a location requires that they have a reasonable ability to follow directions, as in go east along the hills and then turn north at the tree.</p>
<p>One thing that they did that was clever was to use the guild chat (think group IM for those familiar with SL) for the conference.  This meant that even if a person was not present they could participate in the event.  There was no remote viewing of any presentations, but then there is no way to bring a presentation in to World of Warcraft so this was not a problem.</p>
<p>Over allit was a very good first experiment with holding a conference in World of Warcraft.  Although a conference is not the standard fare for how people interact in World of Warcraft it is not completely beyond the pale of reasonable interactions. We often see people using applications in different and unexpected ways.  I would say that holding a conference in World of Warcraft is not for the faint hearted, but as a place to gather and play and discuss I think a lot of benefit can be found. </p>
<p>&#8212;<br />More on the conference:<br /><a href="http://drgamelove.blogspot.com/2008/05/1st-academic-conference-held-in-world.html" onclick="pageTracker._trackPageview('/outgoing/drgamelove.blogspot.com/2008/05/1st-academic-conference-held-in-world.html?referer=');">Stereo Left, Right, Centre on the conference</a><br /><a href="http://www.flickr.com/groups/783144@N22/" onclick="pageTracker._trackPageview('/outgoing/www.flickr.com/groups/783144_N22/?referer=');">A flickr group of photos</a></p>
<p>If you were at the conference I&#8217;d love to hear your thoughts.  Feel free to comment below.</p>
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		<title>Adventures of the Virtual Sort</title>
		<link>http://goldiesgabs.com/2008/04/adventures-of-the-virtual-sort/</link>
		<comments>http://goldiesgabs.com/2008/04/adventures-of-the-virtual-sort/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 15:09:00 +0000</pubDate>
		<dc:creator>Goldie</dc:creator>
				<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://goldiesgabs.com/?p=115</guid>
		<description><![CDATA[Before you is a passage. Blocking the passage is a large sign made up of a wide plank with four pendant planks.The top plank invites you to press with the words &#8216;Install World of WarCraft(tm)&#8217; A small creaking voice of warning is heard &#8216;don&#8217;t press that &#8211; turn around! turn around!&#8217;. Do you1) Press Install [...]]]></description>
			<content:encoded><![CDATA[<p></p><blockquote><p>Before you is a passage. Blocking the passage is a large sign made up of a wide plank with four pendant planks.<br />The top plank invites you to press with the words &#8216;Install World of WarCraft(tm)&#8217;</p>
<p>A small creaking voice of warning is heard &#8216;don&#8217;t press that &#8211; turn around! turn around!&#8217;.</p>
<p>Do you<br />1) Press Install World of Warcraft(tm)<br />2) Listen to the warning and press Exit Installer or<br />3) waver and examine the documentation.</p></blockquote>
<p>With a bold stab of her staff she presses &#8220;Install World of Warcraft&#8221; and proclaims loudly to all who would hear her &#8220;She who hesistates is lost&#8221;"</p>
<p>And with a swift motion she was hurled into another world.</p>
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